Designing for Play

Caitlin is an advocate and designer for inter-generational play. She blends her background in architecture and public service with her expertise in parkour to provide mindset shifting public programming and designwork that gets people seeing and moving through their city spaces, parks, and streets more creatively and playfully.

MOVEMENT FOR ALL: A Courageous Call to Action

Public Programming・Architectural & Landscape Design・Movement Education・ Community Building ・ Public Art・ Temporary Installations ・Public Speaking

CURRENT

Executive Director | Parkour Visions→
Parkour Visions is a 501(c)3 non-profit committed ensuring everyone has awareness, access, and opportunity to participate in movement and lifelong recreation by providing parkour programming, design, and advocacy.

Founder & Director The Art of Retreat→
AOR is a leadership development and community education platform, running two international events annually, reaching over 30+ countries.

Founder & Director North American Women's Parkour Gathering→
WPKM is focused on providing resources to leaders to support women in learning parkour and connecting to the community. The annual gathering encourages women to explore and play in public spaces and places, hosted by different cities each year.

Transition Adviser | United States Parkour Association→
USPK Is the national governing body for Parkour in the United States of America.

Author | Guerilla Playfare→ (Launching June 2019)
Guerrilla Playfare is an exploration of design decisions and tactics that unintentionally inspire play, expand social behavior, and lead to impromtu and at times unauthorized interactions between city and citizen. Parkour Practitioners have engaged in this playfare for over two decades, appropriating objects and spaces for their play, upending the question of where do we *choose* to play.

Curator The Movement Library→ 
Online database of physical and outdoor games for use by educators and coaches.

CuratorSourceShare→
SourceShare is a pledge to contribute to the free and rapid creation and sharing of high-quality, free educational information, teaching tools, leadership insights, and design practices for the parkour, fitness, and movement arts community. Seeking contributors!

Owner | Studio Madefor→
A design think-tank with a focus on ludic, experiential and interactive design

PAST PROJECTS

Co-founder, past partner | The Movement Creative→
A social enterprise dedicated to improving the lives of others through movement education and programming. 

caitlinpontrella

SPEAKING

2019 Making Cities Livable Conference

2019 US Play Conference

2018 NY American Institute of Architecture→ "Guerrilla Play: Opportunities and Design Tactics Learned From Parkour.

2013 TEDx Talk→ (6:52m)
"Transforming Work into Play: Why Parkour?"

2018 This Human Animal Podcast→
(1h 19m) "The Play Architect"

2016 THEY SAID Interview  & Podcast→ (26:02m)
"Play, Parkour, and our Public Spaces."

2014 FEAST ON GOOD Talk→ (7:51m)
"Rethinking Exercise: From Work to Play through Parkour."

2017 JUMPFEST Talk→ (2:02)
Why we should stop designing parkour parks, and start designing for play in our public spaces

2017 US Play Conference Speaker→
"All Grown Up: Emerging Trends with Play Past Childhood. Parkour, Programming, and Design"

PRESS

2018 CHANGE MAKERS Interview→
On Parkour, play, risk, and design.

2018 PARKOUR VISIONS Letter from the Executive Director

2017 FORBES Interview & Commentary→
"Inside The Creative Battle To Lead The Core Of Parkour"

2016 MPORA Commentary on Women in Parkour→
"Women in Parkour | How Freerunning Helps You See the City in a Whole New Light"

2014 Parkour Project Photo Editorial→
Photo editorial by Anya Chibis on Women in Parkour

2013 VERTICAL FLOOR MAGAZINE Interview→
"Equal Work, Equal Play"


We need spaces to practice our skills. We need spaces where we can struggle. And playgrounds give us those spaces. They give us opportunities to safely explore and work with our complex emotional and social worlds; to try on responses, to get comfortable with being uncomfortable.